Diablo III Preview













System: PC
Dev: Blizzard Entertainment
Pub: Blizzard Entertainment
Release: May 15, 2012
Players: 1
Screen Resolution: 480p-1080p

Dungeon Crawler
It's not every year that we get a new Diablo game—in fact, it's been more than a decade since Diablo II and its expansion. So action-RPG fans are understandably stoked that Diablo III is only about a month away. Here's what to expect when you return to Sanctuary to scour dungeons for loot, hack and slash through enemies, develop a character, and manage your inventory on May 15.
In the game world, twenty years have passed since the events of Diablo II, and two Lesser Evils who survived the previous assault—Azmodan and Belial—pose a serious threat to Sanctuary. A falling star destroys a cathedral, setting off what is apparently the End of Days; the dead are rising, and it's time for you to make them dead again. Also, thanks to the events of the Diablo II expansion Lord of Destruction, the world's geography has shifted, a development that allows the world to feel new and familiar at the same time.

The Elder Scrolls V: Skyrim Walkthrough










The Elder Scrolls V: Skyrim Walkthrough and Strategy SuperGuide


Civil was has engulfed the province of Skyrim, and the dragon-god Alduin is bent on destroying the world. The Elder Scrolls V: Skyrim Walkthrough and Strategy SuperGuide will help you save the world with a detailed walkthrough, side quest guide, and more! To stay updated with our Skyrim SuperGuide, "like" our Skyrim SuperGuide Facebook page. If you have your own tips, strategies, and cheats to share, log in to MyCheats and start contributing today!




Two Worlds Walkthrough

























































=========================================================
Index
=========================================================
1 - Update History
2 - About This FAQ
3 - Controls
4 - Gameplay
5 - Walkthrough
6 - Trainer Information
7 - Magic Spells
8 - Cheats
9 - About the Author

Half Life Walkthrough




Intro

Black Mesa Research Facility
Black Mesa, New Mexico
Load the game with "hl.exe -nointro" to skip the long, but cool,
intro.

Aliens: Colonial Marines Preview


  http://www.extrahype.com/wp-content/uploads/2011/08/wallpaper_307912.jpg

 http://cache.kotaku.com/assets/images/9/2008/11/gearbox_layoffs.jpg
Aliens, Continued
by Robert VerBruggen
It doesn't look like Borderlands creator Gearbox Software is going to do anything crazy with Aliens: Colonial Marines. In fact, the most intriguing gameplay feature thought to be included—squad-based tactics—has been dropped in favor of a more typical first-person shooter experience. However, the upcoming game promises modern FPS gameplay and a new story set in the Aliens universe, and if that doesn't pique your interest, you don't have a pulse. 

XCOM: Enemy Unknown Preview


  http://www.gameranx.com/img/12-Mar/xcom-enemy-unknown.jpg

 
I Want To Believe

When it was announced that the next XCOM game would be a first-person shooter, the series faithful flipped out, and the game was delayed. But a second XCOM title is also in the works, and it's sure to please those fans who hope the franchise never departs from its strategy roots.
XCOM: Enemy Unknown is a remake—and a re-imagining—of a 1994 PC classic that has been released under a whole slew of names, including UFO: Enemy Unknown, XCOM: UFO Defense, and even XCOM: Enemy Unknown. In the original game, a plotline that is now familiar to all gamers unfolds: An alien race slowly starts to take over the Earth, and you, our hero, are assigned the task of beating back the threat by controlling a bunch of beefy space marines. Eventually, as the leader of the paramilitary group XCOM, you're responsible for building and deploying a team to Mars to eradicate the threat once and for all. The original game won a loyal fan base not only thanks to its compelling gameplay, but also because of its fear-inducing X-Files vibe. 

Darksiders II Preview


http://gaming2012.com/wp-content/uploads/Darksiders-2-600x300.jpg

Take A Ride On The Darkside

In January, THQ walked us through a short demonstration of Darksiders II, introducing us to its new protagonist, Death. In the time since, details have come forth on the title's release date, its pre-order incentives, and its Limited and Collector's editions. Then came Monday, when the developers finally felt comfortable putting the controller in our hands and letting us have our first taste of the upcoming action-adventure-with-light-RPG-elements mash-up.
The demo was set near the end of the first act, we were told (the game takes place over four major areas, each of them purported to be as large as the entire map for the first game), and the basics of control were explained to us. Then we were off. It turned out that our journey would begin just after where the previous demonstration had ended, with Death striding past a massive hammer on his way deeper into a dungeon. Exploring the temple led to its center, where the massive, guardian construct we were tasked with awakening stood dormant, demanding three "heartstones" before it would come to life and help rid the Makers' Realm of the Corruption. 

Shogun 2: Fall of the Samurai Review


The Samurai Succumb To Total War

Last year, Total War: Shogun 2 managed to reunite the Total War faithful after a series of controversial games in the franchise. And now there's been a welcome development: Those who didn't get enough of Shogun 2 can try out a new expansion, Fall of the Samurai. The expansion doesn't require the original game to play, and it's a fascinating new take on the series, so it's a great buy for just about anyone.
To be sure, Fall of the Samurai doesn't mess with the basics of Total War—in fact, it doesn't even mess with the basics of Shogun 2. You'll be looking at the same beautiful graphics, hearing similar high-quality sound effects, playing through the same cycles of turn-based strategy and real-time tactics, enjoying the same kind of multiplayer battles, and unfortunately even dealing with the same load times and A.I. that you did before. 

Mass effect 3 walkthrough


Mass Effect 3 Walkthrough Coverart

Our Mass Effect 3 walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this action-RPG on the Xbox 360, PS3 & PC.
The Earth is burning. Attacking the planet are a race of terrifying machines called Reapers who came from the Dark Space between galaxies and have now begun destroying the human race that killed their vanguard Sovereign years before. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally all the civilizations of the galaxy together and launch a final mission to take back Earth; before the Reapers use it as a beachhead to destroy all organic life in the known galaxy.
Please note that viewers must be at least 15 to watch, so no harm comes to those with innocent eyes. This game contains strong language and infrequent strong violence. Also, this game may cause you to cry at some points.

Dragon age origins walkthrough
































 
 
 
=========================================================
Index
=========================================================
1 - Update History
2 - Character Creation
3 - The Origins
  3.01 - City Elf
  3.02 - Dalish Elf
  3.03 - Dwarven Commoner
  3.04 - Dwarven Noble
  3.05 - Human Noble
  3.06 - Mage
4 - Walkthrough
5 - Side Quests
6 - The NPCs
7 - Specializations
8 - About the Author

Star Wars: Episode I: The Phantom Menace Walkthrough

















From the movie Star Wars

I would like to state that this is my own work, and is copyright
of Ant...or, once I post it, Special Reserve, I guess. Anyway,
onto the walkthrough.

The Phantom Menace is a game full of action, puzzles and overall
fun. To help you on your way, I'm going to describe each level,
and what the object of the level is.



Level 1: The Trade Federation Battleship

Level description: In this level you are Obi-Wan Kenobi. For some
of the level, you are with Master Qui-Gon Jinn, but some of it is
on your own. This level is mostly action, with a couple of
puzzles. This level helps you get the hang of the controls and
gives you your first look at the items and enemies you will
encounter throughout the game.

Object Of The Level: The object of this level is to kill quite a
few droids and somehow get off the Battleship and head down
towards the swamps of Naboo. Droids are easy to kill apart from
the Destroyers, keep away from these. Once you're in the docking
bay, you'll come across a puzzle in which you have to move the
lifts, blocks and carriers so that you can get into the lift
which will get you down to the next level. From there it's more
lightsabre work until another lift, where the level ends.



Level 2: The Swamps Of Naboo

Level Description: You are Obi-Wan again, and you start off on
your own, but you encounter Jar-Jar-Binks along the way. This
level is set in the watery swamps of Naboo, and there are quite a
few Battle Droids around. This level has a little bit of action,
most of it coming right at the end, and there are quite a few
puzzles.

Object Of The Level: To find Jar-Jar-Binks, follow him and
protect him. If he is killed then the game is over. This level is
quite frustrating at times, because Jar Jar is always on some
sort of high cliff. Use logs, fallen trees and vines to your
advantage, and at the end of the level instead of trying to
destroy everything, just get Jar Jar through the passage to where
Qui-Gon is waiting.



Level 3: Otoh Gunga

Level Description: You are Obi-Wan. Qui-Gon sends you to find and
rescue Jar-Jar-Binks after talking to the Gungan leaders. Try not
to kill any of the Gungans along the way if you can help it. To
help you do this, talk to some of the Gungan civilians and some
of them will open doors, and give you pass cards to get past
security without any trouble. This game has little action, but a
lot of puzzles and tricky frustrating tasks.

Object Of The Level: To find and rescue Jar-Jar-Binks. Can be
tricky, but if you communicaye with other Gungans and have enough
patience, you'll get there.

Star Trek Bridge Commander Walkthrough





































Episode 1 walkthrough:

When you start the game, either watch or press "s" to skip the
intro, and then left click on Ensign Lomar and get her to set
course to Starbase 12, when she's done that, click "Warp", and a
few moments later you'll arrive at Starbase 12.

Next, click "Hail" and select "Starbase 12", Commander Graff will
respond, welcoming you to your "Home away from home", and after a
few minutes you'll be able to be on your way to the Vesuvi system
for your first proper mission.

Now click on Ensign Lomar again, click set course, then Vesuvi,
and the click "Warp".  When you arrive at Vesuvi, Hail the Haven
Colony by clicking on Lomar again, then "Hail", and then "Haven
colony".

Next, click on Cmdr Larsen and then click "Red Alert", now go to
Lt Savali and target the fragments, you might want to get Brex to
boost power to the weapons and engines first though so that
you've got enough power and speed to get to and destory each
fragment in time.

Once you've destroyed all the fragments, hail the colony again,
and Director Soams will tell you about some planetary fragments
that need to be destroyed before they hit the planet.

Now, click on Miguel and click scan area, he'll tell you that
there are 5 fragments split into 2 groups, by the way, you should
still be on Red Alert at this point.

Next, go to Lt Savali, target the fragments and click destroy and
"at will".

Once you've cleared the fragments, hail the colony again and
Soams will thank you for saving them.

Now, you'll get a transmission from Starfleet telling you that
the USS Sovereign has come under attack from a Romulan Warbird
while en route to Starbase 12 under tow by the USS Zhukov, and is
in the Tevron system, and you have to go and save them.

Next you recieve a hail from Captain Draxon of the Klingon Bird
of Prey Rankuf, who will escort Captain Picard the rest of the
way to his speech at Biranu Station.

Immediately following, you'll be hailed by Cmdr Torrenn of the
Romulan Warbird Soryak, who eventually begins attack the
Sovereign, it's combat time again here, so click on Savali, and
then click on the Soryak, and then click on the Soryak's Warp
core and then "Destroy", after a short fire fight, the Warbird
will leave.

Next, make your way to the Geki colony in Vesuvi, and put the
ship in orbit around the Geki facility around Vesuvi 5.

Now, hail the Geki colony and some smug arrogant guy berates you
for being "late" delivering the relief supplies they've been
waiting for, hey, you couldn't help it, you got delayed saving
the Sovereign!  Once the supplies and relief personnel have
beamed down, that's it.

End of Episode 1:

At the beginning of Episode 2, you get a distress call from the
Cardassian freighter Karoon, who is under attack from the Romulan
Warbird you encountered earlier.

Warp to the Beol system to get a better reception of the distress
call, and then Torren of the Romulan Warbird will hail you "You
again!" she says, then you have to save the Karoon before she
smashes into the asteroids.

I'm actually a bit stuck on this bit, any offers on the
solution?

Credit : http://walkthrough.freeola.com/

Medieval: Total war Walkthrough



































The English

You start off with an easy target, the French.
First you should build inns at the three provinces at the lower
half of the English lands, in France.
Train Hobilars and Urban milita, by 1901 you should have attacked
the French provinces that you can reach.
Before that you will have to bribe the Welsh army, take them to
Wessex.

They will join the army that will attack Flanders, this battle
should be easy if they decide to fight, not abandon the
province.
Use the Hobilars in two armies, one with 4 units the other with
2-3 units.
The archers should go in the one which you think needs them,
remember use the hobilars to surround them, not directly charge
them (see my hints for this game).
You have to hire mercenaries, without them you probely wont be
able to win all 4 battles, hire all you can.
You should try to capture or kill any French kings or princes you
can, its better to bribe them than fight them.

If you've won all of them battles the French will be in
Champanage.
They will have a big army there and will launch counter-attacks
on Flanders, so attack them first.
That should be the French dealt with, the Germans wont be so
easy, but you can get away with attacking them for quite a while
without being ex-communicated. You shouldn't underestimate them
or overestimate them, just slowly push forward from the north
first, them down.
Make an alliance with the Italians, they will attack the Germans
anyway, but will need help.
You should try to attack there main provinces first then they
will not be able to make enough troops to counter your attacks.
The Danes will be a tempting target now you been warned by the
pope to stop attacking the Germans, but their land is not very
good and are better for trading with.
But the Italians are a good target, so close to the pope and
Milan has stuff to build ships.
A good strategic outpost for your attacks is on the east.
You will not have to do much to destroy the Italians, just do the
same as with the French, attack them at once and when the pope
warms you to stop attacking them you've already done what you had
to do.
From now on it gets hard, you can attack the Spanish, but they
are a buffer against the Almohads what will come in about 4000
troops if you just let them grow stronger.
So now we have to attack north Africa or well be in trouble.
Don't even think about attacking the Byzintines or youll have a
long war on your hands, that wouldn't be so bad if the Almohads
weren't coming in 4000 troops every time then splitting up and
causing havoc trust me).
Now the Spanish and the Almohads would be at war for some time
and the Spanish are probably going to be almost destroyed, this
is when you attack. They will have to do a 2 front war, not so
good as you should be one mean mother now.
You will simply need Chivilic men at arms and knights, if you use
them right, you will be able to drive them out of Spain and
destroy the Spanish and Argonese at once, dont give them time to
recover, take them out when there weak.
Now your probably the strongest team on the map now, so make
alliances and capture constantinople.
Once you have had time to recover, the Byzintines should be at
war with the Turks and the Russians.
They will be no problem.
North Africa will be you target now, from constantinople you can
transport troops to north Africa.
Try to keep ships in all the seas to blockade them if someone
thinks that they should break the alliance. That would be
anonying, but there is practically no-one that can stand up to
you now.
So to complete it, go on an all out offensive - launch every
thing you got at them and get troops from every province, but at
any time don't train peasants they will run away which will make
the rest of your
normal troops want to runaway.
If you want to know any more just go to the hints, I will be
putting alot on there

Credit : http://walkthrough.freeola.com/

Mystery of the druids Walkthrough





































The mystery of the druids walkthrough part 1- The Present

Due to the vast size of this game I have decided to split this
walkthrough into two sections, so if you are near the end of the
game you needn’t sift through pages of sections you have already
completed. I have also entitled appropriate stages of the game
for your convenience. This first section takes you up to the
point where you change to CD2 (The Past) after solving the 12
bridges puzzle.

The Beginning

The game opens with a cut scene of the chief reprimanding Lowry
and hands is case over to you, Brent Haligan. Now you take
control, talk to the chief and ask him about the skeleton
murders, he will explain that over the past few months there has
been two murders in London that are linked by only the skeleton
of the victim begin left. The chief will then explain that there
has been another murder in a nearby forest in London. Pick up the
matches on his desk then leave the room.
Leave his office and explore each room in Scotland yard, you
should find a Lab, Lowry’s room, The computer database room, Your
office, and of course the chief’s you just left. Enter your
office, and pickup everything in each draw, you should find a
Bottle of apple juice, a scarf, some evidence bags, and some
gloves.
Before you leave Scotland yard there is something to prepare for
later.
Go into the lab and at the back of the room you will find two
shelves, one on the right and one on the left. Go to the shelf on
the left and pick up the black bottle with the fingerprint powder
inside.
Now go to the other shelve and look closely (a magnifying glass
cursor will appear) at the middle bottles, now use your scarf to
clean them, if done correctly a message will say “10 minutes
later”.
Now you can leave Scotland yard and head to the forest.
Once there ignore the policeman and walk straight towards the
bones on the floor, take a closer look and locate the left
thighbone, (its to the left of the screen and is long and thin).
Use one of the evidence bags with the bone and return to Scotland
yard.
Take the bone to Chris (he’s the scientist) who is in the lab and
show him the bone.
He will then tell you to go and see his friend at the museum.
Head straight there

Mafia Walkthrough



Welcome back to the 1930’s with Mafia on the P.C.
During your life of crime you’ll be involved with many a heinous
act, including collecting 'protection' money, various mob hits,
car chases, bank robberies, bootlegging, assassinations,
shoot-outs, races and many more.
Mafia consists of around 20 main chapters, each of them having
differing objectives and are all connected to each other via the
unfolding story.

Stealing cars:
Unlike in GTA3, you can steal a particular type of vehicle only
after Ralph or Lucas Bertone has taught you how. As the game
progresses you’ll gradually get access to more and more cars.

Police:
In the game, you'll encounter two types of police:
Patrol Cars & On foot, and there are two types of punishments,
whether:

1. You get fined - There’s a notebook icon in top centre of
screen.
2. You get arrested – There’s a handcuffs icon in top centre of
screen.
There's also another icon, the Gun icon and it’s displayed when
you're in a gunfight with the police or if the police see you
carrying a weapon in public. The police will then consider you
armed and dangerous, and will resort to using deadly tactics
i.e.
shooting at you.

Many offences will only get noticed if there's a police patrol
within sight of you.

You'll get a fine for:
Driving through red lights.
Crashing into someone's car (light damage).
Crashing into someone and slightly hurting them.
Speeding over 40 Mph (use the speed limiter to avoid this).

Age of Empires 2: The Conquerors Walkthrough




Here, developed alone by me and proven to work in online game
after online game is a guide to getting a fast Dark to
Feudal/Castle Time - This method can be used offline or online
but proves more effective for the latter.  Anyway, what to
do....

Before the game starts, select the Aztecs as your  - they start
with an eagle warrior who has a brilliant line of sight making
it
easier to explore.  First, create 4 villigers with the 200
starting food.  You should also use the patrol function to send
the eagle warrior on a parimeter around your town centre, this
means you don't have to control him as he explores.  Whilst he
does this, get one villiger to build 3 houses, close to each
other, which will accomidate for the new villigers -it will
bring
the population counter to read 4/20.

The eagle warrior should find 8 sheep, which you should move to
your Town Centre as soon as they are found, the Berry Bushes, 2
boar and 4/5 deer.  You must understand that the map in each
game, unless it is a custom map, is newly generated each time so
that the resources are never in the same place, finding the
resources fast is often down to luck but it is possible.

Anyway, the eagle warrior should have at least found some sheep
and the bushes by the time the villiger builds the first house.
You should now send two villigers to build a mill next to the
bushes where they will harvest food from them.  The first
villiger will now be created, send him/her to get food from the
sheep, if you havn't found the sheep, send him to help with the
bushes - keep looking for your sheep if you havn't found them,
its important that you have 8.  The next three villigers should
then proceed, again, although it is unlikely by now, you not
have
found sheep so send them to the bushes, if not send them to get
food from the sheep.

Diablo 2 Walkthrough



In this walkthrough, i'll give advice on how to defeat the main
bosses in this epic game. The first major boss, Andariel...

Andariel is a fallen rougue,and with her tentacles can smack a
deadly poison punch. First off, keep a few poison antidotes
handy, as this helps to minimise damage. Purchase these off a
town folk in the village. Now in the room, there are quite a few
smaller enemies, so disspose of these first by luring them
towards the entrance to the room so you can escape if it becomes
to much for you. Opennning a town portal is handy if you need to
restock on health and potions, remember the free health from the
poition seller, click on him to restore yourself, for free! Now
once Andariel is on her own, go in and battle. She has only a
few
moves, some are poisonious. Watch out for her poison cloud
spray,
which leaps in an arc across the room. Hide behind a pillar or
wall segment to prevent infection of the poison. As your
striking
her, watch out if she kneels down as she will stab you with her
tentacles. You may die a few times as she is quite strong, so
keep a portal open to prevent unnessacary time getting back to
her lair. When she dies, step away from her as she releases
poison as she dies. Then take your rewards and for the next
challenge/act.

Medal of Honour: Allied Assault Walkthrough



You start off in the trenches, with Ramsey, your team mate,
behind you. Walk forward and you will collect the German bazooka
and some rockets. Follow the trench, and kneel down. Use your
sniper rifle to pick off the closest German soldier, behind the
smoking anti aircraft gun. Run out with the Tommy gun and take
out the two remaining soldiers where the road starts, or pick
them off with the sniper rifle if you can. Collect any ammo they
drop, or health if you’ve been hit, and go down the road. You'll
come to an opening, and you'll be ordered to take out the
approaching half track with your bazooka. But first switch to the
sniper rifle and zoom in down the road. Take out the soldier
walking next to the vehicle, then use your bazooka and pound the
half track until it blows. Keep hiding behind the burned out tank
next to you while you reload it, as the machine gun on the half
track packs a punch. On the easier settings there is a health
pack next to the burned out tank, take this to refill any health
lost after you've blown up the half track. There are a couple of
more soldiers who come down the road behind the half track, take
care of them and you will meet two American soldiers.

Go down the road, and snipe the German soldier. Chances are he'll
shoot you first, but as long as you're not on the hard setting,
this won't be a problem. Keep on the sniper rifle and take out
the Germans next to the car, and as you get closer you'll see a
machine gun in the building opposite you, take out the guy
manning it, then switch to your Tommy and turn left. Take out the
soldier if your team mates haven't already. Now go back towards
where the gun turret was, using your Tommy in quick bursts to
take care of any soldiers. Hide in this building and use your
sniper scope to see any Germans hanging around in the buildings
opposite from you. Go through each building one by one, clearing
them out with your Tommy after checking all the windows with your
sniper rifle. At the end of the road there is another mounted
machinegun, either go around and take it out from the side, or
just stand your ground and use the sniper rifle. Turn around and
where one of the buildings top half is partially blown away,
there’ll be a German sniper, so take him out before he shoots you
all in the back.

The road turns right here, and there are plenty more Germans
here. Stand where the mounted gun was and use your sniper rifle
to take out as many soldiers as possible. Chances are a few will
hide in an empty space to the left, so jump in with your Tommy
gun and take them out. At the end of the road there is another
machinegun at this dead end. Snipe him, and slowly approach the
building next to the car. There's a machine gun in here, so hold
onto a grenade for a few seconds and then throw it in the open
window. Run in with your Tommy and take out any survivors. By now
you've probably taken a fair bit of damage, and there are health
packs scattered all over the streets you just cleared.

prince of persia Walkthrough



LEVEL 1:  From the stairs jump down and go to the bottom of the
screen. Be careful not to stand in the middle of the floor since
it
is a false floor.  Run over the false floor to make the tiles
fall.
Hold onto the ledge and jump down.  Go left; if you get stuck
there
are several places where plates in the floor spin gates so go
back to
see if there are release levers.  Also watch out for floor plates

with nothing underneath; they’ll usually fall if you stand on
them.
Keep going left until you can only go down; then continue down
and
right to get the sword.  Go all the way back to where you started

and go right to fight the guard.  Once he’s dead go left and
exit.

LEVEL 2:  Go left and fight the guard, on the next screen to the

left go up once then left and jump.  Climb and go left and kill
the
next guard.  There is a timed gate here so if you don’t make it ,

go walk on the lever again.  On the next screen go down; don’t
run
when you go left or you’ll end up on several spikes.  There is
also
another guard to fight here.  Go left a screen and down for a
magic
potion.  Go back up and then left; it’s a big jump.  On the next

screen dispose of the guard and run to the left; it’s another big

jump.  Keep heading left and to another guard.  Go back right two

screens and up one level, then left and up again.  Keep climbing

and make the big jump to the left.  When you hit the dead end, go

down and walk over the plate to open the exit door.  Then go up
and to the exit to the right.

LEVEL 3:  At the start of the level go right until you get to the

gold skeleton; he only stays dead for a few seconds so drink the

extra life potion.  Go back left three screens then up and right
as
far as you can.  Do not drop off  to the right, you’ll die.
There
is a false ceiling you want to hit to make it fall down and go up

and get the potion.  Now go back to where you hit the ceiling.
This
is a tricky part.  Keep going and jumping left to get through the

gate, it’s al  timing and doing it fast enough.  Once through,
keep
heading to the left until you get to the room with two potions;
go
down here but do not drink the potions, they’ll hurt you.  Go
back
down and left to open the door.  Go all the way back to fight the

skeleton; you can’t kill him but knock him into the false floor.

Jump over the pit and go down and left.  Go right and force the
skeleton under the weight.  Past the weight, follow the passages

to the exit.

Black and White Walkthrough



Tips For Being Good

If you're not too sure how to be good then you need to try out
some of these angelic tips. Keep all desire flags low in every
village on every building all the time. You will often hear the
consciences talking about how you are ignoring the peoples'
desires. When this is happening you are being evil - so stop it.
Being good means keeping things alive. Ideally you should never
kill any living being whether it's animal or human. Surprisingly
killing off evil Gods and creatures is also considered to be
evil, so never wipe them out completely. Even more surprising is
the fact that eating fish is classed as slightly evil.


Impress villages not under your control with traders. They will
take wood to that village to make a huge impression. Such a
generous action does wonders for your influence and is a
sure-fire way to stay on the path of righteousness. Sending
missionaries to villages is another non-aggressive way to impress
folk. These peaceful preachers sit in towns not under your
control and attempt to convert locals with tales of wonder. With
enough missionaries you can easily take over a town that doesn't
require much belief. Watering crops with water miracles is a very
easy and effective way to be good. The only downside to this is
that if too much food is produced as a result, the villagers
could start breeding like rabbits. Be kind to the environment by
watering small trees to make them grow. Also don't destroy entire
forests when expanding, leave a few trees so that the forest can
replenish itself.

Generally speaking the game considers those who nurture and
protect forests to be very, very nice people. Solve the silver
scroll quests in a nice way. Generally this means lots of saving
drowning children, helping deceased villagers and stuff like
that. If a silver scroll quest appears to be inherently evil
regardless of the outcome do not even attempt it. Nature
miracles, wood miracles, food miracles and flock of bird miracles
make very a very good impression with the villagers - and your
influence. Cast these as opposed to destructive miracles to stay
on the side of good. Never take food from the village store to
feed either your creature or villagers. This is classed as an
evil act, even if you are doing it to feed your own villages. The
game only sees this as taking away from your store and doesn't
consider the wider implications. When villagers ask for
something, give it to them as soon as possible. If they ask for
civic or business buildings for example, don't delay, get on the
case before they start losing faith in you. If you never give
villagers what they need they completely lose faith and become
disillusioned which makes them more likely to believe in other
Gods.

Casting a heal miracle on villagers not only cures them of any
illnesses they might have, it actually makes them live longer
too. Teaching your creature to heal villagers is also a wise and
kind move. Never sacrifice people or animals at the worship site
for extra prayer power. Be nice to your villagers and let them
dance around the site properly to give you power. If you are
desperate for a quick boost in energy sacrifice a tree or shrub -
not too many though because any sacrifice eventually registers as
evil. If another creature or God attacks you, use protection
miracles. Spiritual shield and physical shield are excellent at
diverting attacks and they are completely non-aggressive. They
also do a fairly good job of impressing people. Never fight back
with miracles such as fireball, lightning, megablast or storm.
These are considered weapons of destruction and are therefore
evil. The only exception to this is when it's a case of last
ditch survival. When all else has failed, violence is acceptable.
Lastly and most importantly, don't let villagers die at the
worship site. Feed them and look after them well. If any are
about to die from fatigue or old age then remove them and place
them back in the village or an empty house to recuperate.

Command & Conquer: Tiberian Sun Walkthrough




I spent the time to write this all my self, and im very happy
with it. I hope you are too!

These tactics only work for NOD.

Try to get a big base and you'll survive!

Deploy base in nearest corner.



Now find all the entry points to your base where the GDI or Nod
Traitors might get in! Then use the units you started with to
block them! If the entry is like a narrow gap say 4 spaces block
it with the vehicles so the enemy can't get by if the firepower
isn't enough! Remember to back these units later on! They will
be
attacked! Try to do all this while building your base! Other
wise
the opposing team can get in by air or underground! So watch
out!
Also try to get in to there base using an attack bike! If
against
Nod then mark the Construction Yard with a waypoint and the war
factory! (If they've built one yet). Then your attack will be
really easy!

Build in this order:

Power Plant
Refinery
Barracks + 5 Rocketeers  (move rocketeers to entry points)
Refinery
2 Silos
Power Plant
War factory (if good on money build 2 harvesters)
Wall around Construction Yard
Refinery + Tanks (position tanks for extra defence and cover)
Radar
Advanced Power Plant + Mobile Sensor Array (deploy at centre of
base)
Technology Centre
Put a Laser on each side of the Construction Yard
3 Advanced Power Plants
Obelisk of Light + 5 Tanks
Sell 1 refinery and build a new 1
Temple of Nod
Obelisk of Light
3 Adv Power Plants + Commando + 5 Artillery (put commando next
to
Construction Yard)
2 or 3 Adv Power Plants
Stealth Generator + Spare MCV
Put MCV at back of base
Missile Silo
Force of Tanks/Men
Refinery
Barracks (just in case other one gets destroyed)
Radar
SAMS
Couple of Adv Power Plants + Obelisk's of Light
Obelisk of Light next to MCV
5 Silos
Also if you're in open ground it might help to build a wall
round
your base with gates to allow your units through but don't spend
all your time on this!

Now your base is ready get an idea of how you want to attack.
Here are some ideas of how to attack and what to do.

Air attack

If you have enough money for this then try it if you can see the
enemy's base!

Build 15 helipads + 15 Banshee's
If playing against Nod it's most likely that they'll be cloaked
so use they waypoints you set down earlier! You don't have to
hold the cursors on the waypoint just next to it and press Ctrl
+
mouse left click! That way they will attack the ground where the
structure is standing and hopefully blow it up! (It's best to
know where the war factory/tech centre is so you can get either
of them at the same time). The tech centre is probably the best
bet, as your Banshee's may not have much ammo left!
Then just keep bombing on the main structures, i.e. Power
Plants,
Hand of Nod Missile silo etc. You could also take out ground
defence so you can send in your units etc.