Aliens: Colonial Marines Preview


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Aliens, Continued
by Robert VerBruggen
It doesn't look like Borderlands creator Gearbox Software is going to do anything crazy with Aliens: Colonial Marines. In fact, the most intriguing gameplay feature thought to be included—squad-based tactics—has been dropped in favor of a more typical first-person shooter experience. However, the upcoming game promises modern FPS gameplay and a new story set in the Aliens universe, and if that doesn't pique your interest, you don't have a pulse. 



The events of the game take place after Alien 3, David Fincher's continuation of the franchise started by Ridley Scott (Alien) and James Cameron (Aliens)—but in reality, it's more of a sequel to Cameron's movie. Familiar Aliens settings such as the Sulaco and the planet LV-426 will be included, as will the spaceship from Alien. The plot itself focuses on Winter, a Colonial Marine who's searching for his fellow Marines, who went missing on the mission to LV-426 that was depicted in Aliens. Oddly enough, the story begins on Hadley's Hope, which apparently miraculously survived the nuclear blast at the end of the Cameron film. When Winter and his team arrive, they are attacked by (wait for it…) aliens. 

Aliens: Colonial Marines Screenshot

Acclaimed Battlestar Galactica writers Bradley Thompson and David Weddle are taking the lead on the story, so hopefully their tale will help rescue the franchise from its creative slump. First-person shooters aren't exactly known for their gripping storytelling, but the amazing history of Aliens—at least until the series took a turn for the worse—should offer Thompson and Weddle fertile ground in which to create something worthwhile.
 
Also, the game's creators managed to work with a lot of the talent behind the original movies. They have met with Ridley Scott regarding the forthcoming movie Prometheus, so the two stories may take place in the same universe. Syd Mead, who designed much of the universe for Aliens, has chipped in some ideas that didn't make it into the classic film. And the developers got their hands on some of the original sets from Aliens, so they were able to make the game world look exactly like the movie. Whatever the game's assets and flaws turn out to be, no one will ever say the developers failed to treat the franchise with respect. 
 
Aliens: Colonial Marines Screenshot

Aside from that, you can expect, well, the expected. If you're looking for gameplay innovations, nothing too fascinating has been announced yet, though the technology of the Aliens universe might make for some interesting combat. This will include everything you remember from the movies: turrets, flamethrowers, pulse rifles, motion sensors, welders, etc. Otherwise, the game will have all the trappings of the modern FPS, from regenerating health to an HUD-free screen (isn't it so clever that your ammo count is printed on the gun itself, instead of on the screen?). Not to mention lots of alien-killing, which since the days of the original films has become a video game cliché. 

Further, as this is a Gearbox game, there will be a few RPG elements. You'll gain experience as you play, earning you the chance to upgrade your character however you see fit. 

You'll take on a variety of missions, many of them simply requiring you to get from one place to another or defend a certain location from swarms of enemies. The primary enemies will be the xenomorphs that appeared in the franchise's first three films (the drone, the facehugger, the runner, etc.), though you'll also gun down some brand-new creatures and some human soldiers and mercenaries. There will be some big boss battles, too, including a fight with the "mother" monster, as well as countless references to the series' lore. Fortunately, those who've seen the game in action report that the action is expertly choreographed, with the alien attacks building to a crescendo as the plot develops.

Aliens: Colonial Marines Screenshot

The graphics should push the envelope on realism, as well, with a new lighting engine from Gearbox (coupled with Unreal 3) that should make the environments look extra-creepy. There will also be a full suite of multiplayer modes, including drop-in/drop-out co-op, as well as a competitive mode that may or may not be of the aliens-vs.-marines variety.
Fans of the Alien series will no doubt hold this title to a high standard. It seems that Gearbox knows this and is going to great lengths to avoid ticking them off—from bringing in Ridley Scott, Syd Mead, and two top-tier sci-fi writers, to making sure that all of the most important settings and aliens make it into the game. For once, a first-person shooter might be remembered more for its story than its gameplay—and if the writers and developers pull it off, fans might finally get the Aliens sequel they've always wanted. If all the cool technology makes for a compelling shooting experience too, well, that's just icing on the cake. 

By AUTHOR
CCC Contributing Writer